SWTOR: Jarg and Sorno Guide

Recommended Group Composition

  • 2x Tanks
  • 2x Healers
  • 4x DPS

Notable Mechanics

  • Sorno is a healer and needs to be interrupted.
  • Tank will be cc'd by a droid that needs to be promptly killed.
  • Sorno also jumps onto the platform above and fires rockets, shown as a purple circle on the ground.
  • Jarg does a fire spin during the fight, pulling people in and doing AOE damage to nearby.
  • Once one is dead, the other enrages.

Normal Strategy

  • Assign a tank to each; However, you can solo tank this in normal mode if need be.
  • DPS Sorno to 15%, then switch to Jarg. The idea is to kill them at the same time, as one receives an enrage buff when the other dies.
  • Sorno heals throughout the fight and must be interrupted, sometimes twice in a row. He should have an assigned interrupter the whole fight.
  • Sorno will also jump to the platform above and start firing rockets to the ground, which will be shown as purple circles on the ground - Don't stand in these. You can also DPS Jarg while Sorno is in this phase, then switch back once he lands.
  • At a point during the fight, a droid will spawn and cc one of the tanks - DPS the droid immediately. Keep an eye on who the stray boss mob is hitting, if the other tank does not pick him up.
  • Jarg will also begin spinning in the middle of the room, pulling people into a fire AOE. If pulled in, run out immediately. Ranged DPS on Jarg only during this phase.

Hard Mode Strategy

  • Same strategy as Normal Mode.
  • Use two tanks, making sure the tank on Sorno is interrupting heals for the duration of the encounter.

Nightmare Mode Strategy

  • Coming soon.

Commando Tips

  • This fight is pretty basic for ranged. Just keep an eye on the purple circles and watch the HP of each boss.

5-second Recap

  • DPS Sorno to 15% > DPS Jarg to 5% > Kill at the same time.
  • Interrupt Sorno's heals throughout the entire encounter.
  • DPS the droid when he spawns.
  • Don't stand in purple circles on the ground.
  • If pulled into fire AOE while Jarg is spinning, get out.
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