SWTOR: Jarg and Sorno Guide
Recommended Group Composition
- 2x Tanks
- 2x Healers
- 4x DPS
Notable Mechanics
- Sorno is a healer and needs to be interrupted.
- Tank will be cc'd by a droid that needs to be promptly killed.
- Sorno also jumps onto the platform above and fires rockets, shown as a purple circle on the ground.
- Jarg does a fire spin during the fight, pulling people in and doing AOE damage to nearby.
- Once one is dead, the other enrages.
Normal Strategy
- Assign a tank to each; However, you can solo tank this in normal mode if need be.
- DPS Sorno to 15%, then switch to Jarg. The idea is to kill them at the same time, as one receives an enrage buff when the other dies.
- Sorno heals throughout the fight and must be interrupted, sometimes twice in a row. He should have an assigned interrupter the whole fight.
- Sorno will also jump to the platform above and start firing rockets to the ground, which will be shown as purple circles on the ground - Don't stand in these. You can also DPS Jarg while Sorno is in this phase, then switch back once he lands.
- At a point during the fight, a droid will spawn and cc one of the tanks - DPS the droid immediately. Keep an eye on who the stray boss mob is hitting, if the other tank does not pick him up.
- Jarg will also begin spinning in the middle of the room, pulling people into a fire AOE. If pulled in, run out immediately. Ranged DPS on Jarg only during this phase.
Hard Mode Strategy
- Same strategy as Normal Mode.
- Use two tanks, making sure the tank on Sorno is interrupting heals for the duration of the encounter.
Nightmare Mode Strategy
- Coming soon.
Commando Tips
- This fight is pretty basic for ranged. Just keep an eye on the purple circles and watch the HP of each boss.
5-second Recap
- DPS Sorno to 15% > DPS Jarg to 5% > Kill at the same time.
- Interrupt Sorno's heals throughout the entire encounter.
- DPS the droid when he spawns.
- Don't stand in purple circles on the ground.
- If pulled into fire AOE while Jarg is spinning, get out.